03 / Game integrationPublic
Super Crazy Rhythm Castle
Archipelago
A native game client and Archipelago world that connect rhythm-game progression, quests, and rewards to a multiworld.
C#PythonBepInEx
Project details +
Maps the normal campaign, synchronizes item delivery, and provides in-game notifications and history. The current release is experimental; full native gameplay acceptance remains in progress.
Explore repository ↗
04 / Desktop toolPrivate
Recording Review
An offline Windows utility that turns gaming recordings into review packages with timestamped transcripts, contact sheets, and session metadata.
C# / .NETFFmpegLocal processing
Project details +
Includes speaker-aware transcription after model setup and a spreadsheet-driven video editor for approved cuts, POV switches, and Shorts. Original recordings remain unchanged.
Private repository ↗
05 / Minecraft modPrivate
Colony Foundation
A settlement mod with customizable colonists, real resource inventories, farming, forestry, and construction through overhead planning.
JavaNeoForgeMinecraft
Project details +
An early playable development build with three founders, worker assignments, storage reserves, and a builder-constructed cottage. Save formats and prototype scope are still evolving.
Private repository ↗
06 / Interactive fictionPrivate
Local Adventure Player
A desktop story game that keeps its AI model, stories, characters, and approved lore on the player’s own computer.
TypeScriptLocal AIDesktop
Project details +
Optional web research is enabled per creator or adventure. A Lore & Sources view lets players inspect, correct, dismiss, or restore saved notes and their source links.
Private repository ↗
07 / Windows utilityPrivate
Clipboard Auto-Typer
A small tray utility that types clipboard text into the focused application, with configurable hotkeys and control over typing speed.
PythonUnicodeWindows
Project details +
Supports multiline and non-Latin text, a start countdown, cancellation, and automatic stopping when focus changes. Clipboard contents are read only when a job starts and are never logged.
Private repository ↗
08 / Local multiplayerPrivate
Tank Tap Remake
A four-player local arena combat remake built in Godot, exploring shared-screen competition through a dedicated game project.
GodotGDScript4 players
Private repository ↗
09 / Workflow automationPrivate
Gaming Channel
Performance Tracker
An Excel-based workflow connecting recording reviews, editorial decisions, multi-POV sources, video renders, and published performance.
ExcelJavaScriptPython
Project details +
Keeps AI recommendations separate from human decisions. A deterministic editor validates approved spreadsheet rows and converts them into video and Shorts render manifests.
Private repository ↗
10 / On the drawing boardPlanning
The Universim
Archipelago
A planned native integration connecting research progression in The Universim to Archipelago, beginning with the Stone Age through the Medieval era.
Planned: C#BepInExArchipelago
Project details +
Design-stage work only; no implementation code has been added. The intended first milestone is one research check and one received knowledge item working end to end.
Private repository ↗
11 / Client workDelivered
Windows URL Scraper
A Windows URL scraping utility delivered for a Freelancer client, with clear explanations of how the software works.
WindowsWeb scrapingData collection
Received a 5-star client review for quick, efficient delivery and clear communication.
View Freelancer profile ↗
Projects marked private are included as a showcase. Their source repositories require GitHub access.